AddCommandBufferAsyncAdds a command buffer to the GPU’s async compute queues and executes that command buffer when graphics processing reaches a given point. CalculateFrustumCornersGiven viewport coordinates, calculates the view area vectors pointing to the 4 frustum corners on the specified camera depth. CalculateObliqueMatrixCalculates and returns oblique near-plane projection matrix. CopyStereoDeviceProjectionMatrixToNonJitteredSets the non-jittered projection matrix, sourced from the VR SDK. GetCommandBuffersGet command buffers to be executed at a specified place. GetGateFittedFieldOfViewRetrieves the efficient vertical area of view of the camera, including GateFit.
It excels for video too, with 4K 60 fps 10-bit inner capturing, along with microphone and headphone inputs. Less good are the dearth of constructed-in stabilization, slightly slow autofocus and a tilt-solely display. Most cameras deliver no less than 4K at 30 frames per second, but some fashions now offer 4K at as much as 120p, with 6K and even 8K decision.
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